In 2016, worldwide revenue from augmented and virtual reality was $5.2 billion. By 2020, it is predicted to reach $162 Billion. (IDC, Aug. 2016) Virtual Reality (VR) is like no resource we have ever used […]

In 2016, worldwide revenue from augmented and virtual reality was $5.2 billion. By 2020, it is predicted to reach $162 Billion. (IDC, Aug. 2016) Virtual Reality (VR) is like no resource we have ever used […]
SO MANY REALITIES Augmented reality as a library resource This paper was presented at the School Library Association of Victoria (SLAV) Premier Conference, 2015: It’s a Digital World Librarians should perhaps be alarmed that in […]